Voodoo

Senior Technical Artist - Paper.io 2

Voodoo Berlin

Stellenbeschreibung:

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart‑topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid‑casual, casual, and mid‑core experts. Our ‘Core’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our ‘Live’ games team focuses on delivering higher engagement on our existing and successful games.

Role

We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms.

Responsibilities

  • Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
  • Develop tools and scripts in Unity to streamline the workflow for artists and developers.
  • Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
  • Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.
  • Ensure asset optimization (compression, polygon count, texture sizes) and optimal import into Unity without sacrificing quality.
  • Debug and troubleshoot graphical and performance issues on different mobile devices.
  • Stay up to date with the latest trends and best practices in mobile game art and Unity development.

Profile

  • Experience: 5+ years as a Technical Artist in the mobile gaming industry.
  • Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
  • Proficiency in C# scripting for automating processes and enhancing tools.
  • Understanding of mobile game constraints (performance, memory, draw calls, batching).
  • Experience with lighting, VFX, post‑processing, and GPU profiling.
  • Knowledge of 3D modeling, texturing workflows (Photoshop, Substance) and experience with Maya, including MEL scripting and tooling.
  • Ability to debug and optimize art assets and rendering issues.

Benefits

  • Best‑in‑class compensation.
  • Other benefits according to the country you reside.

Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function

Design, Art/Creative, and Information Technology

Industries

Entertainment Providers

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Stelleninformationen

  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt
  • Veröffentlichungsdatum:

    06 Nov 2025
  • Standort:

    Berlin

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