Cinematic Designer

Stellenbeschreibung:

About the Role

We are looking for a Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors. The candidate will work on high‑fidelity AAA tile scenes featuring A‑list actors such as Mark Hamill, Gillian Anderson, Andy Serkis, Mark Strong, John Rhys‑Davis, Eleanor Tomlinson, and more.

As a Cinematic Designer you will take full ownership of cinematic scenes, overseeing all aspects from initial concept to final implementation with minimal oversight.

We are seeking a candidate who can demonstrate both creative and technical expertise, and who is comfortable balancing these two critical skill sets to deliver AAA‑quality standards. The ideal candidate will have strong proficiency in editing, lighting, camera work, and ship/character animation, as well as experience with industry‑standard game engines such as Unreal Engine, CryEngine, etc.

Responsibilities

  • Work closely with Leads and Directors to achieve the highest degree of quality on all cutscenes in a fast‑paced environment.
  • Implement Performance Capture provided by Cinematic Animators and create cutscenes using StarEngine.
  • Collaborate closely with other teams—including Narrative, Level Design, Art, Animation, Characters, Lighting, VFX, UI, Audio, and Production—to achieve project objectives.
  • Contribute innovative and original ideas towards all aspects of game production and development.

Qualifications

  • Proven professional experience in game development in a cinematic artist/design capacity.
  • Ability to be self‑reliant, work proactively, and adapt quickly to new pipelines and tools.
  • Experience, understanding, and ability to build high‑quality cutscenes with a focus on cinematic techniques including camera angles, scene layout and blocking, composition, colour and lighting design, and actor blocking.
  • Understanding of animation, timing, staging, and storytelling techniques.
  • Follow direction as well as provide imaginative, creative solutions to problems.
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team.
  • We welcome applicants who may not meet every single qualification; we value potential, talent, and a strong work ethic.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have.

Seniority Level

Entry level

Employment Type

Full‑time

Job Function

Art/Creative

Industry

Computer Games

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Stelleninformationen

  • Veröffentlichungsdatum:

    04 Jan 2026
  • Standort:

    Frankfurt
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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