Senior AI Developer (C++ / Gameplay AI) Berlin (Germany) Wargaming.net Game Development Senior [...]

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# Senior AI Developer (C++ / Gameplay AI)## Berlin (Germany)Wargaming.netFull TimePosted 2 days agoJob OverviewWe’re building a next-generation AI stack for large-scale, session-based vehicular combat. You’ll own end-to-end AI features—from behavior technical design to integration with our server simulation, sensory systems, telemetry, and ML inference services. You’ll help us move from “default bots” to adaptive, performant, debuggable opponents and squadmates that feel human without breaking fairness or the server budget.Design & Implement Behaviors: Ship production-grade AI using GOAP, Utility AI, and/or BTs, choosing the right tool per feature (target selection, positioning, driving, firing, evasion, cooperation).Author Sensors & World State: Build reusable sensors, perception pipelines, blackboards/knowledge graphs, and data streams (LOS/LOF, threat & opportunity scoring, terrain/cover, trafficability, dynamic obstacles).Telemetry & Tooling: Add introspection/telemetry (action traces, scores, timers, counters), record-and-replay, debug overlays/heatmaps, and scenario harnesses for regression.Performance & Quality: Profile and optimize C++ AI systems (jobs/ECS/multithreading, memory locality, cache behavior, lock contention) to hit tight frame budgets.ML Inference Hooks: Integrate with model inference services, define data contracts, and gate ML policies safely behind deterministic fallbacks.Collaboration & Mentoring: Partner with gameplay, engine, online, and data teams; review code; mentor mid/junior engineers; uphold coding standards and test disciplineStrong C++ (C++17/20) in large, real-time codebases; STL, templates, memory/perf, concurrency; solid debugging and profiling chops.Shipped features on at least one multiplayer or simulation-heavy title (AA/AAA or high-quality indie) with AI ownership.Deep knowledge of at least one AI architecture (GOAP, Utility AI, BTs) and practical understanding of when/why to use each.Experience building perception/sensing systems and scoring/utility functions, not just wiring nodes.Proven ability to design debuggability in from day one (telemetry, traces, visualization, reproducible test scenarios).Tools: Git/Perforce, CMake, Visual Studio/Clang, CI fundamentals.Python 2.7 and 3.10+ for tooling or scripting; binding PythonC++ and shipping safe/native bridges.Hands-on with ML for games (data collection, labeling, offline training, online inference, A/B evaluation); familiarity with RL/imitation learning concepts.Experience with inference runtimes (ONNX Runtime, Triton), serialization (protobuf/flatbuffers), and service plumbing (gRPC/HTTP, Kafka/Kinesis).Navigation for vehicles at scale (terrain analysis, cost fields, flow fields, RVO/ORCA).Prior end-to-end AI work on shipped or open-source titles (e.g., OpenTTD/Quake mods) showing full ownership from design to debugging.Exposure to ECS/job systems, lock-free structures, and SIMD; Windows/Linux cross-platform builds.Tech You'll TouchC++17/20, custom engines, internal ECS/job systemsPython 2.7 (tooling/scripting on one title), 3.10+ (machine learning)Build/CI: CMake, (your CI)Observability: internal telemetry, replay tools, debug UIs/overlays(Optional) ML: ONNX/TorchScript/TensorRT, gRPC/REST serviceExpected Outcomes (First 12 Months)Ship a robust AI behavior slice (e.g., target selection + driving + firing loop) with clear KPIs (engagement quality, fairness, perf budget).Deliver a sensor & scoring framework that other engineers/designers can extend safely.Stand up AI telemetry & replay that shortens bug reproduction cycles from days to hours.Integrate and harden one ML-backed component behind toggles and fallbacks.What to Include with Your ApplicationShort note on an AI system you owned: problem, architecture choice, trade-offs, and how you measured success.Links to demos, videos, or repos (including open-source or modding AI work).(Optional) A brief example of a telemetry view or replay harness you built.Work modeRemote (from anywhere within the selected country/EU).BenefitsBenefits and perks are tailored to the local market and culture. Our benefits in Berlin include:5 weeks of Annual Leave per calendar yearAdditional paid time offCareer development and education opportunities within the companyHome internet reimbursementGym membership through Urban Sports Club - Package MMental well-being program (iFeel)Monthly public transportation ticketLanguage classesCompany pension scheme with a company contribution up to 150 EUR per monthPersonal Gaming AccountCoffee, fruits, and snacks in the officeCompany eventsSeniority AwardsReferral program - You can recommend the best talents to the company and receive a rewardPlease submit your CV in English to ensure smooth processing and review.About WargamingWargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
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Stelleninformationen

  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt
  • Veröffentlichungsdatum:

    27 Nov 2025
  • Standort:

    WorkFromHome

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