Voodoo

Technical Artist - Mob Control

Voodoo Berlin

Stellenbeschreibung:

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About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, along with popular apps such as BeReal and Wizz.

This position is fully remote CET ±2h or based in Barcelona.

Team

Our Gaming team comprises hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios in creating, developing, and launching new hit games, while our 'Live' games team focuses on increasing engagement in existing successful games.

Joining our Live games team means collaborating with industry experts on globally renowned, enduring games while embracing new entrepreneurial ventures. With over seven billion downloads and a portfolio of more than 10 resilient hybrid games generating over $20m annually, we are the world's largest hybrid publisher.

Role

We are about to make a significant leap forward with Mob Control, and you might be the one to lead this evolution. You’ll play a key role in enhancing Mob Control, a mobile game with over 400 million downloads.

As a Senior Technical Artist, you’ll bridge art and engineering by designing scalable UI/UX systems, building stylized shaders, and solving creative challenges impacting gameplay and player experience. We seek a hybrid profile: someone with strong artistic fundamentals and technical experience in Unity, collaborating closely with designers, developers, and artists in a fast-paced LiveOps environment.

What You’ll Do

  • Design and implement modular UI/UX systems (cards, popups, banners, upgrades).
  • Create custom shaders and materials (2D/3D) for characters, environments, and UI.
  • Build tween-based animation systems and shader-based FX.
  • Support gameplay teams with visual solutions and FX.
  • Develop and integrate screen-space FX and postprocessing effects.
  • Contribute to VFX design for in-game actions and feedback.
  • Prototype and maintain tools to streamline art production.
  • Create basic 3D models or animations as placeholders when needed.

Profile

  • 6+ years in game development, preferably in mobile or stylized GaaS titles.
  • Experience across full production cycles, including LiveOps.
  • Strong understanding of visual design principles.
  • Solid Unity experience: uGUI, Shader Graph or Amplify, Animation, Timeline.
  • Experience creating stylized shaders for VFX and gameplay.
  • Familiarity with Unity editor tools and custom inspectors.
  • Proficiency in 2D/3D tools like Photoshop, Illustrator, Blender, or Maya.

Nice To Have

  • Experience with high-volume LiveOps pipelines.
  • Portfolio of stylized UI/UX, VFX, or technical art systems.
  • Passion for solving creative problems with scalable workflows.

Benefits

  • Competitive compensation.
  • Other benefits according to your country.

Seniority level

  • Mid-Senior level

Employment type

  • Full-time

Job function

  • Design, Art/Creative, IT
  • Entertainment Providers

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Stelleninformationen

  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt
  • Veröffentlichungsdatum:

    04 Nov 2025
  • Standort:

    Berlin

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