Unity VR developer needed to port mobile game to VR for Meta Quest 2
Location Not Available
Stellenbeschreibung:
    Job Description
    GAME SUMMARY:
    I want you to port a mobile game template of the Unity Asset Store called "Mobile Hide and Seek Kit" to a VR game and extend the playtime to at least 1 hour in the same style as the asset.

    WHAT IS PROVIDED:
    You will receive the „VR UI Package“ for UI as well as "Hurricane VR - Physics Interaction Toolkit" for physics. You will also receive "Mobile Horror Hide and Seek Kit" as base game and "Scary Man (Extended)" as enemy model. You can search the names of the assets in the Unity Asset Store to get an idea what they look like.

    MORE DETAILS:
    To reach the expected playtime you could for example make sure that there are 20 rooms, that need three minutes to clear and use the enemy ai the same way as in the template, to stalk the player in the corridors etc. You don't need to port it 1 to 1 but need to make a game in a similar style and exchange the enemy with the animated model that I provide.

    PLATFORMS
    The game is developed for Meta Quest 2 Standalone, so a Meta Quest 2 device would be optimal for testing. However if you only have a Meta Quest 3 or Meta Quest 3S device you can still apply.

    WHICH ENGINE TO USE
    The game should be developed in Unity C#. I am using Unity 6, but you can decide yourself which version you want to use.

    If you do a good and fast job, I’d be happy to give you a bonus and consider you for future work. Thanks for reading and have a nice day!
Stelleninformationen
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Remote
  • Kategorie:

    Development & IT
  • Erfahrung:

    Erfahren
  • Arbeitsverhältnis:

    Freelance
  • Veröffentlichungsdatum:

    19 Aug 2025
  • Standort:

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