Level Designer (Fully Remote)

Stellenbeschreibung:

  • Design and build levels from concept through polish, including layouts, encounters, pacing, and player flow.
  • Collaborate with narrative, art, audio, and engineering teams to integrate story elements and gameplay.
  • Implement gameplay events, puzzles, and interactions that support cooperative and individual experiences.

Requirements:

  • Minimum 5 years of game development experience with a focus on level design for exploration, horror, or cooperative games.
  • Strong knowledge of level design principles, player guidance, pacing, and spatial storytelling.
  • Experience with level editors, scripting tools, and gameplay systems within a game engine.
  • Fully remote-first work environment with flexible working arrangements.
  • Opportunity to contribute to ambitious and creative game projects.
  • Collaborative culture focused on innovation, learning, and long-term career growth.

Unknown

The company is a game development studio focused on creating a cooperative horror exploration project. It is a remote-first organization with a collaborative culture that values innovation, learning, and long-term career growth.

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EnglishEN: Please refer to Fuchsjobs for the source of your application
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Stelleninformationen

  • Veröffentlichungsdatum:

    30 Jul 2026
  • Standort:

    WorkFromHome
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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