Jobgether

Senior 3D Character Artist (Stylized Games | Unity3D)

Stellenbeschreibung:

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior 3D Character Artist (Stylized Games | Unity3D) based remotely in Germany.

Join an international game development team and create expressive, visually distinctive 3D characters that bring game worlds to life. As a Senior 3D Character Artist, you will transform 2D concepts into polished, production-ready characters, combining artistic creativity with technical precision. You will shape every detail, from silhouettes and proportions to textures, materials, and surface finishes, ensuring each character has a memorable personality. Working across the full production pipeline, you will prepare optimized assets for real-time implementation, particularly in Unity3D. You will collaborate closely with Concept Artists, Animators, Rigging Specialists, and Technical Artists to deliver characters that look exceptional and perform reliably in-game. This fully remote, long-term opportunity offers creative ownership, international collaboration, and opportunities for professional growth.

Accountabilities

  • Create high-quality stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities.

  • Model, sculpt, UV map, texture, and refine characters throughout the production pipeline, from early blockout to final delivery.

  • Translate 2D concepts into compelling 3D assets while preserving the original artistic intent, character identity, and visual storytelling.

  • Develop stylized materials, textures, and surface details that enhance character appeal and maintain a cohesive visual style.

  • Maintain visual consistency across character collections while allowing for individuality and creative variation.

  • Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D.

  • Manage polygon budgets, UV layouts, texture atlases, levels of detail (LODs), and material constraints to meet performance targets.

  • Collaborate with rigging and animation teams to ensure appropriate topology, reliable deformation, and support for expressive character performances.

  • Integrate character assets into the game engine and review their visual quality, technical implementation, and overall presentation.

  • Balance artistic ambition with gameplay readability, mobile performance considerations, and production constraints.

  • Work closely with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives.

  • Participate in artistic reviews, contribute to quality standards, and provide constructive feedback or support to other artists when needed.

  • Identify opportunities to improve character appeal, visual consistency, asset quality, and production workflows.

Requirements

  • At least 5 years of professional experience as a 3D Character Artist in game development.

  • Experience contributing to commercially released games.

  • An exceptional portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.

  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.

  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.

  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.

  • Experience preparing optimized character assets for real-time game engines.

  • Understanding of character deformation, rigging requirements, and animation-friendly topology.

  • Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.

  • Strong communication skills, attention to detail, and independent problem-solving abilities.

  • Fluency in English.

Additional experience that would be advantageous includes:

  • Hands-on experience with Unity3D and mobile game development.

  • Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics.

  • Experience creating humanoid characters, creatures, and other non-human designs.

  • Knowledge of stylized shaders and character material workflows.

  • Experience with procedural workflows or character customization systems.

  • Experience mentoring or supporting other character artists.

  • Previous experience working in a co-development environment.

Benefits

  • Fully remote working environment with an international team.

  • Competitive compensation.

  • Flexible contract options.

  • Full-time, long-term collaboration opportunities.

  • High artistic ownership and influence over character quality and presentation.

  • Collaboration with experienced character artists, animators, and international creative teams.

  • Opportunities to contribute to visually distinctive game development projects.

  • Professional development and long-term growth opportunities.

  • Annual team retreats and a supportive studio culture.

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NOTE / HINWEIS:
EnglishEN: Please refer to Fuchsjobs for the source of your application
DeutschDE: Bitte erwähne Fuchsjobs, als Quelle Deiner Bewerbung

Stelleninformationen

  • Veröffentlichungsdatum:

    31 Okt 2026
  • Standort:

    WorkFromHome

    Einsatzort:

    France
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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