As a Senior Foliage Artist, you will create realistic, high-quality vegetation for our survival city-builder RPG. You will develop everything from ground cover and shrubs to hero trees and dense forest ecosystems, combining traditional vegetation-production techniques with modern Unreal Engine workflows. You will collaborate closely with concept art, environment art, game design, and technical art to create immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will help define our foliage pipeline, establish quality standards, and provide guidance and feedback within the team.
Veröffentlichungsdatum:
31 Okt 2026Standort:
MünchenEinsatzort:
Munich, GermanyTyp:
VollzeitArbeitsmodell:
Vor OrtKategorie:
Erfahrung:
2+ yearsArbeitsverhältnis:
Angestellt
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