Senior Research Engineer, Omnidreams And Alpasim

Stellenbeschreibung:

Computer graphics is moving into a neural-first era. Neural reconstruction techniques like NeRFs and Gaussian Splatting have made it possible to capture real-world scenes with sensor-realistic fidelity;
the next step is building systems that can generate, extend, transform, and simulate worlds interactively. NVIDIA is building that future through OmniDreams and AlpaSim. OmniDreams is our real-time diffusion world-model effort. AlpaSim is the simulation system that connects policies, renderers, traffic, physics, and evaluation into a usable closed-loop platform. Together, they point toward a new rendering stack where reconstructed scenes, generated worlds, and simulation enable that vision, “dream it, drive it.”

We are looking for an outstanding Research Engineer to help turn brand-new research into working technology. You will work closely with research teams while staying deeply hands-on: prototyping new model and rendering ideas, making sharp design trade-offs, optimizing performance, integrating with downstream stacks, and building systems that can be evaluated, released, and improved over time. The right person sees research and engineering as the same work at different altitudes, and is motivated by the hard implementation details that make a promising idea usable in practice.


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Stelleninformationen

  • Veröffentlichungsdatum:

    10 Jun 2026
  • Standort:

    München
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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