Systems / Game Designer (Mid–Senior) (m/f/o)
About the Role
As a Systems Designer , you will be responsible for designing, analyzing, and balancing gameplay systems in line with the design goals of our current project, which is a stylized, combat-driven top-down action-adventure .
You will work closely with the Game Director and game programmers to translate design requirements into clear, workable systems , establish the documentation and parameters needed to implement and tune them, and iterate on the results through testing and feedback .
This role requires both analytical thinking and a practical understanding of game development. You should be comfortable working with complex gameplay interactions , documenting your designs, and collaborating across disciplines to make sure systems work as intended and contribute to the overall player experience .
Key Responsibilities
- Design and develop gameplay systems in line with the project's design requirements and overall vision
- Analyze existing implementations and competing games to identify opportunities, strengths, and potential improvements
- Break down complex gameplay concepts into clear, structured, and implementable designs
- Document system logic, design decisions, parameters, as well as dependencies clearly and work closely with the Game Director, game programmers and other disciplines during implementation
- Set up and maintain tuning and balancing systems to support efficient iteration
- Test, evaluate, and refine gameplay systems in collaboration with QA and the wider development team
- Identify issues and inconsistencies, propose solutions , and follow through on improvements
Requirements
- Professional experience in Systems Design and/or Game Design
- At least one shipped game in the video game industry
- Ability to analyze, structure, and plan complex gameplay systems
- Strong analytical and problem-solving skills , with an eye for detail and system consistency
- Experience with gameplay tuning, balancing, or iterative design workflows
- Good organizational skills, including planning, time management, and documentation
- Ability to communicate design ideas and technical requirements clearly
- Experience collaborating with programmers, QA, and other development disciplines
- Knowledge of version control systems
- Ability to work independently while contributing effectively to a small team
- Valid work permit for Germany
Nice to have
- Experience working on action-adventure or combat-driven games
- Experience with top-down gameplay
- Experience working with proprietary engines, internal tools, or custom development workflows
- Experience with console game development
- Experience balancing interconnected gameplay systems
- Familiarity with scripting or other technical tools that support systems design
What we offer
- An exciting position with challenges and opportunities to fully express your creativity
- An energetic and cheerful team
- Extensive room for personal and professional development
- The opportunity to positively influence workflows and contribute to the studio’s overall success
- A collaborative, cross-disciplinary environment
- Hybrid work setup in Frankfurt, Germany (at least 3 days onsite)
- Full health / dental insurance (as legally required by German state)
- Flexible working time
On KAIKO GmbH:
With over 30 years of game development experience, the founders still work hands on in the development of our titles.
We have a friendly work environment , work sane hours and allow everybody to leave their mark in our products.
As a company we always strive for competence and reliability and keep ourselves from corporate bullshit or buzzwording.
#J-18808-Ljbffr