To create high‑quality, optimized 3D hard‑surface models with clean, efficient topology suitable for low‑poly use in production, while generating bake maps (Normal, AO, Curvature) and photorealistic or stylized PBR textures that meet the project’s visual standards. The role includes rigging and animation of vehicles and environmental assets, demonstrating strong understanding of timing, weight, and physics. Ultimately, the mission is to import assets into the production pipeline, ensure seamless integration, and troubleshoot visual or technical issues to maintain a stable, high‑fidelity asset ecosystem.
3+ years of 3D art experience — at least 3 years of professional experience as a 3D Artist / 3D Modeller in game development or closely related fields, with a strong portfolio demonstrating hard‑surface modelling, texturing, and asset integration.
#J-18808-LjbffrVeröffentlichungsdatum:
30 Jul 2026Standort:
BerlinEinsatzort:
nullTyp:
VollzeitArbeitsmodell:
Vor OrtKategorie:
Erfahrung:
2+ yearsArbeitsverhältnis:
Angestellt
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