Level Designer

Stellenbeschreibung:

Responsibilities

  • Take ownership of assigned levels or content areas, from first layout to final polish
  • Build levels, dungeons, and PvE/PvP areas that offer compelling gameplay and exploration
  • Translate gameplay ideas and design briefs into playable, optimized and aesthetically appealing levels using Unity and internal tools
  • Populate levels with encounters, landmarks, and visual storytelling elements
  • Work closely with Game Designers, Artists, and Engineers to ensure levels enhance gameplay clarity and performance
  • Identify and proactively address gameplay or readability issues within owned content
  • Conduct playtests, gather feedback, and refine levels for balance and flow
  • Maintain consistency in difficulty, readability, and player experience

Requirements

  • 3+ years of experience in level design for games, ideally with a focus on online multiplayer titles
  • Strong sense for space and layouts and an eye for aesthetically attractive designs and environment
  • Solid understanding of engaging combat, pacing, and player guidance
  • Experience working with Unity or other 3D game engines
  • Strong collaboration and communication skills across disciplines
  • Passion for MMOs, worldbuilding, and player-driven gameplay
  • Excellent communication skills (presentation, verbal and written) in English

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NOTE / HINWEIS:
EnglishEN: Please refer to Fuchsjobs for the source of your application
DeutschDE: Bitte erwähne Fuchsjobs, als Quelle Deiner Bewerbung

Stelleninformationen

  • Veröffentlichungsdatum:

    31 Jul 2026
  • Standort:

    Berlin
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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