Senior Environment Artist – Unreal Engine

Stellenbeschreibung:

Overview

Environment Design: Take ownership of creating immersive and visually compelling environments from scratch for Unreal Engine, with emphasis on quality, performance, and optimization. Continuous Improvement: Stay up-to-date with tools, techniques, and best practices in environment creation and Unreal Engine, promoting innovative solutions and pushing the boundaries of virtual production. Stakeholder Communication: Collaborate with stakeholders to understand project needs, provide regular progress updates, and ensure the artistic vision aligns with client expectations. Quality Control & Performance Optimization: Balance visual fidelity with performance; optimize assets for rendering without compromising visual quality.

Responsibilities

  • Environment Design: create immersive environments for Unreal Engine with a focus on quality, performance, and optimization.
  • Continuous Improvement: stay current with tools and techniques in environment creation and virtual production; promote innovative solutions.
  • Stakeholder Communication: collaborate with stakeholders, provide progress updates, and ensure alignment with client expectations.
  • Quality Control & Performance Optimization: optimize assets for rendering while maintaining visual fidelity.

Requirements

  • 8+ years of professional experience as an environment artist, with a strong portfolio of environments and asset creation work in Unreal Engine.
  • Expertise in asset creation workflows, including modeling, high poly to low poly, texturing, geometry optimization, and material creation in Maya, Blender, 3DSMAX, or similar.
  • Strong understanding of Unreal Engine’s environment and rendering systems and their integration with virtual production pipelines.
  • Excellent communication skills and the ability to collaborate effectively with technical and creative teams.
  • Strong problem-solving abilities with a passion for innovation and pushing the boundaries of virtual production.
  • Experience with photorealistic renderings.

ATS Optimization Keywords

Hard Skills

  • environment design
  • asset creation workflows
  • modeling
  • high poly to low poly
  • texturing
  • geometry optimization
  • material creation
  • photorealistic rendering
  • performance optimization
  • visual fidelity

Soft Skills

  • stakeholder communication
  • collaboration
  • problem-solving
  • innovation
  • artistic vision alignment

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Stelleninformationen

  • Veröffentlichungsdatum:

    30 Jul 2026
  • Standort:

    München
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

    Development & IT
  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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