At Deck13 Interactive , we believe that lighting is the silent narrator of a video game. It is the bridge between a static environment and an emotional experience. From the claustrophobic, flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles.
As a Senior Lighting Artist , you are a master of atmosphere. You understand that “realism” is often secondary to “mood.” Your quest is to use light, shadow, and color to guide the player’s eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart of Frankfurt, you will help us push the technical and artistic boundaries of Unreal Engine 5 to create the next generation of unforgettable gaming experiences.
Studio Name Deck13 Interactive GmbH
Seniority Level Senior (5+ Years Experience)
Primary Tech Stack Unreal Engine 5 (Lumen, Nanite, Blueprints)
Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany)
The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/AAA development.
Position Tier Annual Base Salary (Est.) Monthly Net (Approx. Class I)
Net salary varies based on German tax class and health insurance selections.
Your role is holistic. You aren’t just placing lights; you are crafting a visual language that communicates directly with the player.
You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the “Rule of Cool” with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look.
A great lighting artist looks at the “big picture.” You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world feels natural yet visually striking.
Unreal Engine 5 offers incredible power, but with great power comes the need for optimization. You will balance visual fidelity with frame-rate targets. You’ll find smart, efficient ways to achieve high-end visuals without overtaxing the hardware, working within the constraints of console and PC specifications.
You will sit at the intersection of several departments:
We value your artistic potential as much as your technical history. If you are a lighting wizard who doesn’t check every single box but has a portfolio that speaks volumes, we want to see it.
Our people are our most valuable resource. We offer a comprehensive suite of benefits to ensure you can focus on your craft while feeling supported in your personal life.
Deck13 is an equal opportunity employer. In our studio, diversity isn’t a buzzword; it’s our strength. We believe that a team comprised of different races, genders, religions, and backgrounds creates richer, more empathetic games.
According to recent industry data (2025/2026), the German game development workforce is becoming increasingly global, with over 30% of professionals coming from international backgrounds and a rising representation of women and non-binary individuals in senior technical roles (approx. 24%). We are committed to pushing these numbers further by fostering a workplace where every “characteristic that makes you unique” is celebrated.
Ready to light the way? Please submit your Resume and a link to your Portfolio/ArtStation . We are looking for portfolios that showcase a range of moods—from high‑fantasy magic to gritty sci‑fi realism.
#J-18808-LjbffrVeröffentlichungsdatum:
29 Apr 2026Standort:
FrankfurtTyp:
VollzeitArbeitsmodell:
Vor OrtKategorie:
Erfahrung:
2+ yearsArbeitsverhältnis:
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