Principal Game Programmer (f/m/x)

Stellenbeschreibung:

Our Story:

At DECK 13 Interactive, we’re more than just a game development studio—we’re a diverse, passionate community of creators dedicated to crafting unforgettable gaming experiences. Since our founding in 2001, in the heart of Frankfurt, Germany, we’ve been pushing the boundaries of what’s possible in PC and console games. Now part of the PulluP Entertainment group, our team of around 100 talented professionals continues to shape the future of gaming.

We’re the minds behind titles like Lords of the Fallen , The Surge series, and Atlas Fallen , known for their rich worlds and immersive gameplay. But we believe the best games are still ahead of us, and that’s where you come in.

Your Quest:

As our Principal Game Programmer (f/m/x) , you will be the most senior individual contributor on the programming team. Your mission includes setting the technical bar across Unreal Engine, our development tools, and gameplay. Additionally, you will own the hardest technical problems and drive architecture in close collaboration with the Technical Director. Mentoring senior, regular, and junior programmers is a core, formal part of the role.

Your Mission Includes:

  1. Drive technical and architectural decisions across major systems.
  2. Take ownership of the most technically demanding work: deep optimization, cross-system refactors, and high-risk areas of the codebase.
  3. Set and uphold technical standards and best practices.
  4. Mentor programmers of all levels through pairing, code reviews, and technical guidance, fostering growth and unblocking complex problems.
  5. Own documentation and knowledge-sharing for the systems and domains you know best.
  6. Identify, evaluate, and prototype new tools and workflows to improve the team's output.
  7. Contribute to hiring through technical interviews and onboarding.

Your Toolkit:

  1. 10+ years of experience in the game development industry
  2. Expert-level proficiency in C++, with a deep understanding of programming principles, system design, and large-scale architectures
  3. Extensive experience in game programming across engine-level work and tools development
  4. Deep knowledge of Unreal Engine internals and major subsystems
  5. A proven track record of shipping AA/AAA titles with significant ownership over core systems

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Stelleninformationen

  • Veröffentlichungsdatum:

    24 Jul 2026
  • Standort:

    Frankfurt
  • Typ:

    Vollzeit
  • Arbeitsmodell:

    Vor Ort
  • Kategorie:

  • Erfahrung:

    2+ years
  • Arbeitsverhältnis:

    Angestellt

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